A FiveM hitman contract system where players can hire NPC assassins to hunt down other players. Features a React-based tablet UI with a live GTA V map, multiple hitman types with unique behaviors, and advanced adaptive AI.
5 unique hitman types with distinct combat behaviors and AI
Live interactive map showing all online players (Leaflet + GTA V tiles)
Multi-framework support - QBCore, ESX, and standalone with auto-detection
Usable item or command-based opening
Tablet prop and animation when opening the UI
Server-side validation for payments, cooldowns, and anti-cheat
Notification system supporting default, ox_lib, QBCore, and ESX
Adaptive AI that re-engages targets, repositions, and never gives up
Off-road pathfinding - NPCs can navigate fields, climb obstacles, and drop from heights
Automatic cleanup on player death, disconnect, and resource stop
Silent Blade
$10,000
On_Foot
Spawns behind the target and charges with a knife at high speed. Extremely fast, hard to shake off. Has a dedicated sprint loop that constantly re-engages.
Drive-By Shooter
$20,000
DriveBy
Arrives in a vehicle and performs drive-by attacks with an SMG. Enhanced engine power for pursuit, aggressive driving flags, engages at 80m range.
Military Sniper
$30,000
Sniper
Seeks elevated positions around the target and engages from long range with a heavy sniper. Repositions automatically when line of sight is lost. Samples 20 candidate positions for optimal placement.
Juggernaut
$70,000
Juggernaut
Heavily armored operative with a minigun. 800 HP, 500 armor, immune to ragdoll and critical hits. Slow but unstoppable - never uses cover, always pushes forward. Dedicated pursuit loop forces movement even in open terrain.
Black Ops Squad
$50,000
Squad
A team of 4 operatives arriving in a vehicle. After dismounting, members split into flankers (fast, aggressive, flanking) and support (accurate, covering fire). Role-based AI with differentiated combat styles.