PACKAGE

Dark Contracts NPC HITMEN

14.99 USD
Dark Contracts NPC HITMEN
Dark Contracts NPC HITMEN
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DETAILS

Dark Contracts - Hitman Services

A FiveM hitman contract system where players can hire NPC assassins to hunt down other players. Features a React-based tablet UI with a live GTA V map, multiple hitman types with unique behaviors, and advanced adaptive AI.


Features

  • 5 unique hitman types with distinct combat behaviors and AI

  • Live interactive map showing all online players (Leaflet + GTA V tiles)

  • Multi-framework support - QBCore, ESX, and standalone with auto-detection

  • Usable item or command-based opening

  • Tablet prop and animation when opening the UI

  • Server-side validation for payments, cooldowns, and anti-cheat

  • Notification system supporting default, ox_lib, QBCore, and ESX

  • Adaptive AI that re-engages targets, repositions, and never gives up

  • Off-road pathfinding - NPCs can navigate fields, climb obstacles, and drop from heights

  • Automatic cleanup on player death, disconnect, and resource stop


Hitman Types

Silent Blade

$10,000

On_Foot

Spawns behind the target and charges with a knife at high speed. Extremely fast, hard to shake off. Has a dedicated sprint loop that constantly re-engages.

Drive-By Shooter

$20,000

DriveBy

Arrives in a vehicle and performs drive-by attacks with an SMG. Enhanced engine power for pursuit, aggressive driving flags, engages at 80m range.

Military Sniper

$30,000

Sniper

Seeks elevated positions around the target and engages from long range with a heavy sniper. Repositions automatically when line of sight is lost. Samples 20 candidate positions for optimal placement.

Juggernaut

$70,000

Juggernaut

Heavily armored operative with a minigun. 800 HP, 500 armor, immune to ragdoll and critical hits. Slow but unstoppable - never uses cover, always pushes forward. Dedicated pursuit loop forces movement even in open terrain.

Black Ops Squad

$50,000

Squad

A team of 4 operatives arriving in a vehicle. After dismounting, members split into flankers (fast, aggressive, flanking) and support (accurate, covering fire). Role-based AI with differentiated combat styles.